Sunday, June 24, 2007

Spider-Man 2099 #3

Ah, memories. The 2099 series, which was launched right around the first time I got into comics, sure was a blast. Take the most popular people from the current Marvel comics and put them in the future with a bunch of new villains, a whole new setting, and give them new powers, uniforms and identities and you got it. One of the main comics from this Imprint is Spider-man 2099.

In this comic we follow Miguel O'Hara, the man with the race-dubious name. HE works for this company, Alchemax, that works and tinkers with animal and human DNA. They also make drugs. They're also evil. Apparently, all companies in 2099 are evil. Not only that, but they are in control of the United States of America. That's right, no more Senate, states or President. One nation under CVS. Basically.

But Miguel is a different man. He's tired of all this rocketry among his nation. So he decides to quit. His boss doesn't exactly want this to happen so he poisons Miguel with this drug that makes you crave more until you go crazy. Sounds like a bad stick. So our hero has a choice; go crazy but stand up for his beliefs, screw his morals and go back to work for less pay and more drugs, or he can try his awesome new DNA machine on himself to try to cure his addiction.

And dangammit, it works! But there are some strange side effects. For one, he's turned into the new Spider-Man. Well...that's really the only side effect, I suppose. He gets fangs, and claws, and the usual speed enhancements that comes with being Spider-man.

This issue deals with Miguel's old work trying to track down and kill him. They don't know he's Spider-Man 2099, but they do know that this new spider menace came from their labs. So they send out Venture a thug who really wants to mess up Spider-man's day. The action starts pretty early when the two big'uns start brawling. Unfortunately, the Cult of Thor decide to help out Spider-Man, which is something he really doesn't need OR want. It's a bad situation all around, really. In fact, on of the Thorrites ends up dead, which the other claim is a sign of the end of days. Yeesh, it's always the apocalypse with these cults. Even in the future.

So Spider-man decides to call it a day and to get the hell out of dodge. But he's messing with the Venture for God's sake. There's not running from him! We see a chase around the city, through the air and some buildings, which eventually ends with Miguel bound up and knocked out (it always ends this way...). He breaks his bonds which sets up another running battle in the city.

This time though, Miguel decides to stand and fight. And he does. He beats the shit out of the bad guy, and caves his legs up so bad, Venture won't ever stand up again. And that's the end of that Spider-man 2099 chapter!

It's a great opening to a great series. It's basically a reboot in the future, which is nice; it's not the Ultimate Universe, which is just current retelling, but it's nice. It's got it's own flavor, by far, and it is an...acquired taste. But this issue is pretty reflective of the whole idea; it's exciting, it's fun, it's fast. Expect more 2099 reviews in the future.

No comments: